;nyquist plug-in ;version 3 ;type generate ;categories "http://lv2plug.in/ns/lv2core#GeneratorPlugin" ;name "Risset Drum..." ;action "Generating Risset Drum..." ;info "Risset Drum generator by Steven Jones, after Jean Claude Risset.\nReleased under GPL v2." ;; rissetdrum.ny by Steven Jones. ;; Updated by Steve Daulton July 2012. ;; Released under terms of the GNU General Public License version 2: ;; http://www.gnu.org/licenses/old-licenses/gpl-2.0.html ;; ;; For information about writing and modifying Nyquist plug-ins: ;; http://wiki.audacityteam.org/wiki/Nyquist_Plug-ins_Reference ;control freq "Frequency (Hz)" real "" 100 50 2000 ;control decay "Decay (seconds)" real "" 2 0.125 10 ;control cf "Center frequency of noise (Hz)" real "" 500 100 5000 ;control bw "Width of noise band (Hz)" real "" 400 10 1000 ;control noise "Amount of noise in mix (percent)" real "" 25 0 100 ;control gain "Amplitude (0 - 1)" real "" 0.8 0 1 (defun sanitise (val minx maxx) (min (max val minx) maxx)) (setq freq (sanitise freq 1 (/ *sound-srate* 2))) (setq decay (sanitise decay 0.1 600)) (setq cf (sanitise cf 1 (/ *sound-srate* 2))) (setq bw (sanitise bw 10 1000)) (setq noise (sanitise (/ noise 100) 0 1)) (setq gain (sanitise gain 0 1)) (setq *rdrum-table* (list (mult 0.17 (sum (scale 1.00 (build-harmonic 10 2048)) (scale 1.50 (build-harmonic 16 2048)) (scale 2.00 (build-harmonic 22 2048)) (scale 1.50 (build-harmonic 23 2048)))) (hz-to-step 1) t)) (defun log2 (n) (/ (log (float n))(log 2.0))) (defun percussion-env (decay) (let* ((half-life (expt 2.0 (- (log2 decay) 3)))) (exp-dec 0 half-life decay))) (defun risset-drum (freq decay cf bw noise-gain) (let* ((decay2 (* decay 0.50)) (low-note (* freq 0.10)) (tone-gain (- 1 noise-gain))) (setf pink (lowpass6 (noise decay2) bw)) (setf rdrum (mult tone-gain (osc (hz-to-step low-note) decay2 *rdrum-table*))) (setf noise-band (mult noise-gain (sine (hz-to-step cf) decay2) pink)) (sum (mult (percussion-env decay2) (sum noise-band rdrum )) (mult tone-gain (percussion-env decay) (sine (hz-to-step freq) decay))))) ;; Generate and normalize (let* ((output (risset-drum freq decay cf bw noise)) (peakval (peak output ny:all))) (scale (/ gain peakval) output))