© brainsucker (Nik Medved), 2002
The System plug-in gives developers the ability to call any exported function from any DLL. For example, you can use it to call GetLogicalDriveStrings to get a list of available drives on the user's computer.
The System plug-in also allows the developer to allocate, free and copy memory; interact with COM objects and perform mathematical operations on 64-bit integers.
Programming knowledge is highly recommended for good understanding of the System plug-in.
The most useful System plug-in functions (Call, Get and Debug) are not available when compiling with GCC. To work around this, either download a MSVC-compiled version or write your own plugin that calls the functions you need.
Allocates SIZE bytes and returns a memory address on the stack.
Usage Example
System::Alloc 64 Pop $0 DetailPrint "64 bytes allocated at $0" System::Free $0
Allocates a string buffer for SIZE TCHARs and returns a memory address on the stack. This is extremely useful if you want to write an NSI script that will work for both ANSI and Unicode NSIS.
Usage Example
System::StrAlloc 64 ; String buffer for 63 characters and \0 termination. Pop $0 DetailPrint "A string buffer for 64 characters allocated at $0" System::Free $0
Copies SIZE bytes from SOURCE to DESTINATION. If SIZE is not specified, SOURCE's size will queried using GlobalSize. This means that if you don't allocate SOURCE using System::Alloc, System::Call or GlobalAlloc, you must specify SIZE. If DESTINATION is zero it will be allocated and its address will be pushed on the stack.
Usage example
# allocate a buffer and put 'test string' and an int in it System::Call "*(&t1024 'test string', i 5) i .s" Pop $0 # copy to an automatically created buffer System::Copy 0 $0 Pop $1 # get string and int in $1 buffer System::Call "*$1(&t1024 .r2, i .r3)" # free buffer System::Free $1 # print result DetailPrint $2 DetailPrint $3 # copy to our own buffer System::Alloc 1028 Pop $1 System::Copy $1 $0 # get string and int in $1 buffer System::Call "*$1(&t1024 .r2, i .r3)" # free System::Free $0 System::Free $1 # print result DetailPrint $2 DetailPrint $3
Frees ADDRESS.
Usage Example
System::Alloc 64 Pop $0 DetailPrint "64 bytes allocated at $0" System::Free $0
Performs stack operations. An operation can be pushing or popping a single register from the NSIS stack or pushing or popping all of the registers ($0-$9 and $R0-$R9) from System's private stack. Operations can be separated by any character.
Available Operations
- To push $#, use p#, where # is a digit from 0 to 9.
- To pop $#, use r#, where # is a digit from 0 to 9.
- To push $R#, use P#, where # is a digit from 0 to 9.
- To pop $R#, use R#, where # is a digit from 0 to 9.
- To push $0-$9 and $R0-$R9 to System's private stack, use s or S.
- To pop $0-$9 and $R0-$R9 from System's private stack, use l or L.
Usage Examples
StrCpy $0 "test" System::Store "p0" Pop $1 DetailPrint "$0 = $1"StrCpy $2 "test" System::Store "p2 R2" DetailPrint "$2 = $R2"StrCpy $3 "test" System::Store "s" StrCpy $3 "another test" System::Store "l" DetailPrint $3System::Store "r4" "test" DetailPrint $4
Call and get both share a common syntax. As the names suggest, Call calls and Get gets. What does it call or get? It depends on PROC's value.
PARAMS is a list of parameters and what do to with them. You can pass data in the parameters and you can also get data from them. The parameters list is separated by commas. Each parameter is combined of three values: type, source and destination. Type can be an integer, a string, etc. Source, which is the source of the parameter value, can be a NSIS register ($0, $1, $INSTDIR), the NSIS stack, a concrete value (5, "test", etc.) or nothing (null). Destination, which is the destination of the parameter value after the call returns, can be a NSIS register, the NSIS stack or nothing which means no output is required. Either one of source or destination can also be a dot (`.') if it is not needed.
RETURN is like a single parameter definition, but source is only used when creating callback functions. Normally source is a dot.
OPTIONS is a list of options which control the way System plug-in behaves. Each option can be turned off by prefixing with an exclamation mark. For example: ?!e.
PARAMS, RETURN and OPTIONS can be repeated many times in one Get/Call line. When repeating, a lot can be omitted, and only what you wish to change can be used. Type, source and/or destination can be omitted for each parameter, even the return value. Options can be added or removed. This allows you to define function prototypes and save on some typing. The last two examples show this.
PROC can also be repeated but must be prefixed with a hash sign (`#').
Possible PROC Values and Meanings
Value Meaning Example DLL::FUNC FUNC exported from DLL user32::MessageBox ::ADDR Function located at ADDR see below *ADDR Structure located at ADDR see below * New structure see below IPTR->IDX Member indexed IDX from
interface pointed by IPTRsee below <nothing> New callback function see below PROC PROC returned by Get see below Available Parameter Types
Type Meaning v void (generally for return) i int (includes char, byte, short, handles, pointers and so on) l large integer, int64 m ANSI text, string. (FYI: 'm' for multibyte string or 'w' flipped over.) t text, string (pointer to first character). Like TCHAR*, it is a Unicode string in Unicode NSIS. w WCHAR text, Unicode string g GUID k callback &vN N bytes padding (structures only) &iN integer of N bytes (structures only) &l structure size (structures only) &tN array of N characters of TCHARs (structures only) &wN array of N characters of WCHARs (structures only) &gN N bytes of GUID (structures only) Additionally, each type can be prefixed with an asterisk to denote a pointer. When using an asterisk, the System plug-in still expects the value of the parameter, rather than the pointer's address. To pass a direct address, use `i' with no asterisk. A usage example is available. Alloc returns addresses and its return value should therefore be used with `i', without an asterisk.
Available Sources and Destinations
Type Meaning . ignored number concrete hex, decimal or octal integer value. several integers can be or'ed using the pipe symbol (`|') 'string'
"string"
`string`concrete string value r0 through r9 $0 through $9 respectively r10 through r19
R0 through R9$R0 through $R9 respectively c $CMDLINE d $INSTDIR o $OUTDIR e $EXEDIR a $LANGUAGE s NSIS stack n null for source, no output required for destination Callbacks
Callback functions are simply functions which are passed to a function and called back by it. They are frequently used to pass a possibly large set of data item by item. For example, EnumChildWindows uses a callback function. As NSIS functions are not quite regular functions, the System plug-in provides its own mechanism to support callback functions. It allows you to create callback functions and notifies you each time a callback function was called.
Creation of callback functions is done using Get and the callback creation syntax. As you will not call the callbacks yourself, the source of the parameters should be omitted using a dot. When the callback is called, the destination of the parameters will be filled with the values passed on to the callback. The value the callback will return is set by the source of the return "parameter". The destination of the return "parameter" should always be set as that's where System will notify you the callback was called.
System::Get "(i .r0, i .r1) iss"To pass a callback to a function, use the k type.
System::Get "(i .r0, i .r1) isR0" Pop $0 System::Call "dll::UseCallback(k r0)"Each time the callback is called, the string callback#, where # is the number of the callback, will be placed in the destination of the return "parameter". The number of the first callback created is 1, the second's is 2, the third's is 3 and so on. As System is single threaded, a callback can only be called while calling another function. For example, EnumChildWindows's callback can only be called when EnumChildWindows is being called. You should therefore check for callback# after each function call that might call your callback.
System::Get "(i .r0, i .r1) isR0" Pop $0 System::Call "dll::UseCallback(k r0)" StrCmp $R0 "callback1" 0 +2 DetailPrint "UseCallback passed ($0, $1) to the callback"After you've processed the callback call, you should use Call, passing it the value returned by Get - the callback. This tells System to return from the callback. Destination of the return "parameter" must be cleared prior to calling a function, to avoid false detection of a callback call. If you've specified a source for the return "parameter" when the callback was created, you should fill that source with the appropriate return value. Callbacks are not automatically freed, don't forget to free it after you've finished using it.
System::Get "(i .r0, i .r1) isR0" Pop $0 System::Call "dll::UseCallback(k r0)" loop: StrCmp $R0 "callback1" 0 done DetailPrint "UseCallback passed ($0, $1) to the callback" Push 1 # return value of the callback StrCpy $R0 "" # clear $R0 in case there are no more callback calls System::Call $0 # tell system to return from the callback Goto loop done: System::Free $0A complete working example is available in the usage examples section.
Notes
- To find out the index of a member in a COM interface, you need to search for the definition of this COM interface in the header files that come with Visual C/C++ or the Platform SDK. Remember the index is zero based.
- If a function can't be found, an `A' will be appended to its name and it will be looked up again. This is done because a lot of Windows API functions have two versions, one for ANSI strings and one for Unicode strings. The ANSI version of the function is marked with `A' and the Unicode version is marked with `W'. For example: lstrcpyA and lstrcpyW.
Available Options
Option Meaning c cdecl calling convention (the stack restored by caller). By default stdcall calling convention is used (the stack restored by callee). r Always return (for GET means you should pop result and proc, for CALL means you should pop result (at least)). By default result is returned for errors only (for GET you will pop either error result or right proc, and for CALL you will get either your return or result at defined return place). n No redefine. Whenever this proc will be used it will never be redefined either by GET or CALL. This options is never inherited to children. s Use general Stack. Whenever the first callback defined the system starts using the temporary stacks for function calls. e Call GetLastError() after procedure end and push result on stack. u Unload DLL after call (using FreeLibrary, so you'll be able to delete it for example). Usage Examples
System::Call "user32::MessageBox(i $HWNDPARENT, t 'NSIS System Plug-in', t 'Test', i 0)"System::Call "kernel32::GetModuleHandle(t 'user32.dll') i .s" System::Call "kernel32::GetProcAddress(i s, t 'MessageBoxA') i .r0" System::Call "::$0(i $HWNDPARENT, t 'GetProcAddress test', t 'NSIS System Plug-in', i 0)"System::Get "user32::MessageBox(i $HWNDPARENT, t 'This is a default text', t 'Default', i 0)" Pop $0 System::Call "$0"System::Get "user32::MessageBox(i $HWNDPARENT, t 'This is a default text', \ t 'Default', i 0x1|0x10)" Pop $0 System::Call "$0(, 'This is a System::Get test', 'NSIS System Plug-in',)"System::Call "advapi32::GetUserName(t .r0, *i ${NSIS_MAX_STRLEN} r1) i.r2" DetailPrint "User name - $0" DetailPrint "String length - $1" DetailPrint "Return value - $2"System::Alloc 4 Pop $0 System::Call "*$0(i 5)" System::Call "*$0(i .r1)" DetailPrint $1System::Call "*(i 5) i .r0" System::Call "*$0(i .r1)" DetailPrint $1# defines !define CLSCTX_INPROC_SERVER 1 !define CLSID_ActiveDesktop {75048700-EF1F-11D0-9888-006097DEACF9} !define IID_IActiveDesktop {F490EB00-1240-11D1-9888-006097DEACF9} # create IActiveDesktop interface System::Call "ole32::CoCreateInstance( \ g '${CLSID_ActiveDesktop}', i 0, \ i ${CLSCTX_INPROC_SERVER}, \ g '${IID_IActiveDesktop}', *i .r0) i.r1" StrCmp $1 0 0 end # call IActiveDesktop->GetWallpaper System::Call "$0->4(w .r2, i ${NSIS_MAX_STRLEN}, i 0)" # call IActiveDesktop->Release System::Call "$0->2()" # print result DetailPrint $2 end:InitPluginsDir SetOutPath $PLUGINSDIR File MyDLL.dll System::Call "MyDLL::MyFunc(i 5) ? u" Delete $PLUGINSDIR\MyDLL.dllSystem::Get "(i.r1, i) iss" Pop $R0 System::Call "user32::EnumChildWindows(i $HWNDPARENT, k R0, i) i.s" loop: Pop $0 StrCmp $0 "callback1" 0 done System::Call "user32::GetWindowText(ir1,t.r2,i${NSIS_MAX_STRLEN})" System::Call "user32::GetClassName(ir1,t.r3,i${NSIS_MAX_STRLEN})" IntFmt $1 "0x%X" $1 DetailPrint "$1 - [$3] $2" Push 1 # callback's return value System::Call "$R0" Goto loop done: System::Free $R0!define MB "user32::MessageBox(i$HWNDPARENT,t,t'NSIS System Plug-in',i0)" System::Call "${MB}(,'my message',,)" System::Call "${MB}(,'another message',,) i.r0" MessageBox MB_OK "last call returned $0"System::Call "user32::SendMessage(i $HWNDPARENT, t 'test', t 'test', i 0) i.s ? \ e (,t'test replacement',,) i.r0 ? !e #user32::MessageBox" DetailPrint $0 ClearErrors Pop $0 IfErrors good MessageBox MB_OK "this message box will never be reached" good:
Performs OP on ARG1 and optionally ARG2 and returns the result on the stack. Both ARG1 and ARG2 are 64-bit integers. This means they can range between -2^63 and 2^63 - 1.
Available Operations
- Addition -- +
- Subtraction -- -
- Multiplication -- *
- Division -- /
- Modulo -- %
- Shift right -- >>
- Shift left -- <<
- Bitwise or -- |
- Bitwise and -- &
- Bitwise xor -- ^
- Logical or -- ||
- Logical and -- &&
- Less than -- <
- Equals -- =
- Greater than -- >
- Bitwise not (one argument) -- ~
- Logical not (one argument) -- !
Usage Examples
System::Int64Op 5 + 5 Pop $0 DetailPrint "5 + 5 = $0" # 10System::Int64Op 64 - 25 Pop $0 DetailPrint "64 - 25 = $0" # 39System::Int64Op 526355 * 1565487 Pop $0 DetailPrint "526355 * 1565487 = $0" # 824001909885System::Int64Op 5498449498849818 / 3 Pop $0 DetailPrint "5498449498849818 / 3 = $0" # 1832816499616606System::Int64Op 0x89498A198E4566C % 157 Pop $0 DetailPrint "0x89498A198E4566C % 157 = $0" # 118System::Int64Op 1 << 62 Pop $0 DetailPrint "1 << 62 = $0" # 4611686018427387904System::Int64Op 0x4000000000000000 >> 62 Pop $0 DetailPrint "0x4000000000000000 >> 62 = $0" # 1System::Int64Op 0xF0F0F0F | 0xF0F0FFF Pop $0 # IntFmt is 32-bit, this is just for the example IntFmt $0 "0x%X" $0 DetailPrint "0xF0F0F0F | 0xF0F0FFF = $0" # 0xF0F0FFFSystem::Int64Op 0x12345678 & 0xF0F0F0F0 Pop $0 # IntFmt is 32-bit, this is just for the example IntFmt $0 "0x%X" $0 DetailPrint "0x12345678 & 0xF0F0F0F0 = $0" # 0x10305070System::Int64Op 1 ^ 0 Pop $0 DetailPrint "1 ^ 0 = $0" # 1System::Int64Op 1 || 0 Pop $0 DetailPrint "1 || 0 = $0" # 1System::Int64Op 1 && 0 Pop $0 DetailPrint "1 && 0 = $0" # 0System::Int64Op 9302157012375 < 570197509190760 Pop $0 DetailPrint "9302157012375 < 570197509190760 = $0" # 1System::Int64Op 5168 > 89873 Pop $0 DetailPrint "5168 > 89873 = $0" # 0System::Int64Op 189189 = 189189 Pop $0 DetailPrint "189189 = 189189 = $0" # 1System::Int64Op 156545668489 ~ Pop $0 DetailPrint "1 ~ = $0" # -156545668490System::Int64Op 1 ! Pop $0 DetailPrint "1 ! = $0" # 0
A: First of all, you must allocate the struct. This can be done in two ways. You can either use Alloc or Call with the special struct allocation syntax. Next, if you need to pass data in the struct, you must fill it with data. Then you call the function with a pointer to the struct. Finally, if you want to read data from the struct which might have been written by the called function, you must use Call with the struct handling syntax. After all is done, it's important to remember to free the struct.
Allocation
To allocate the struct using Alloc, you must know the size of the struct in bytes. Therefore, it would normally be easier to use Call. In this case it's easy to see the required size is 16 bytes, but other cases might not be that trivial. In both cases, the struct address will be located on the top of the stack and should be retrieved using Pop.
System::Alloc 16System::Call "*(i, i, i, t)i.s"Setting Data
Setting data can be done using Call. It can be done in the allocation stage, or in another stage using the struct handling syntax.
System::Call "*(i 5, i 2, i 513, t 'test')i.s"# assuming the struct's memory address is kept in $0 System::Call "*$0(i 5, i 2, i 513, t 'test')"Passing to the Function
As all allocation methods return an address, the type of the passed data should be an integer, an address in memory.
# assuming the struct's memory address is kept in $0 System::Call "dll::func(i r0)"Reading Data
Reading data from the struct can be done using the same syntax as setting it. The only difference is that the destination part of the parameter will be set and the source part will be omitted using a dot.
# assuming the struct's memory address is kept in $0 System::Call "*$0(i .r0, i .r1, i .r2, t .r3)" DetailPrint "first int = $0" DetailPrint "second int = $1" DetailPrint "third int = $2" DetailPrint "string = $3"Freeing Memory
Memory is freed using Free.
# assuming the struct's memory address is kept in $0 System::Free $0A Complete Example
# allocate System::Alloc 32 Pop $1 # call System::Call "Kernel32::GlobalMemoryStatus(i r1)" # get System::Call "*$1(i.r2, i.r3, i.r4, i.r5, i.r6, i.r7, i.r8, i.r9)" # free System::Free $1 # print DetailPrint "Structure size: $2 bytes" DetailPrint "Memory load: $3%" DetailPrint "Total physical memory: $4 bytes" DetailPrint "Free physical memory: $5 bytes" DetailPrint "Total page file: $6 bytes" DetailPrint "Free page file: $7 bytes" DetailPrint "Total virtual: $8 bytes" DetailPrint "Free virtual: $9 bytes"