- General overview
- How to acquire the source code
- How to unpack the source code
- How to check for post-release bug fixes
- How to prepare the makefiles
- How to build Ghostscript from source (PC version)
- How to build Ghostscript from source (MacOS version)
- How to build Ghostscript from source (Unix version)
- Other environments
- How to build Ghostscript with UFST
For other information, see the Ghostscript overview and the instructions on how to install Ghostscript.
This document describes how to build a Ghostscript executable from source code. There are four major steps to building Ghostscript:
make
" to build the software.
The remainder of this document describes each of these steps in detail. Note that some of this process is platform-dependent. After building Ghostscript you must then install it; for that, see the installation instructions.
Long term users of Ghostscript may notice the instructions for a number of older systems have been removed from this document. There is no value judgment implied in this, but recognition that the build system has changed considerably in recent years, and several of these legacy systems are no longer easily available to the development team. We will always consider contributions to continue support for legacy systems.
Building Ghostscript requires the Ghostscript source code itself, and in some cases the source code for the third-party libraries that Ghostscript uses.
Official releases can be found under the AGPL license at
http://ghostscript.com/download/
Ghostscript source code is packaged in gzip-compressed tar archives (*.tar.gz
).
(Unlike earlier versions, Ghostscript packages are now one, complete archive, including font files
and third party library dependency sources).
ghostscript-
#.##.tar.gz
("#.##" are version numbers.) Software to decompress and extract both formats is available for almost every platform for which Ghostscript is available -- including Unix, Linux, MS Windows, and so on -- but it's up to you to locate that software. See the section on unpacking the source code.
The Ghostscript team use git for version control.
If you require a snapshot of the development code, the easiest way to get it
is to visit the web interface to our git
repository:
ghostpdl.git
and click the "snapshot
" link next to the specific commit
in which you are interested. After a short delay, that will download a complete
source tree for the given commit in a gzipped
tar
archive.
If you require access to several commits, or wish to regularly access the
latest development code, you are better to clone the entire git
repository, using:
git clone git://git.ghostscript.com/ghostpdl.git
which will create a local, read-only repository.
Both the "snapshot
" and the git clone
methods
download the Ghostscript
sources as part of the GhostPDL
source tree, which includes the PCL/PXL
and XPS
interpreters also built on top of the Ghostscript
graphics library.
The configure
script discussed later in the document is created as
part of the Ghostscript
release process, and as the source tree
retrieved from git
is "pre-release" code, it does not
include a pre-made configure
script. See autogen.sh
Unfortunately there are no generally accepted standards for how to package source code into archives, so the instructions for unpacking Ghostscript are longer than they should be. We begin with a brief explanation of how to extract the two kinds of archive files.
Tar (.tar
) files are the de facto standard for
archiving files on Unix (every Unix-like system has the tar
program), and programs to extract their contents are also widely available
for MS Windows, and most other environments. To economize on space and downloading
time, Ghostscript's tar files are compressed with GNU gzip
, which
adds the suffix ".gz
" to the file name, giving
".tar.gz
".
To unpack a compressed tar file MyArchive.tar.gz
you
must both decompress it and extract the contents. You can do this in two
steps, one to decompress the file and another to unpack it:
gzip -d MyArchive.tar.gz
tar -xf MyArchive.tar
or in a pipeline:
gzip -d -c MyArchive.tar.gz | tar -xf -
or, if you have a program like GNU tar
that can handle
compressed tar files, with a single command:
tar -zxf MyArchive.tar.gz
The tar
program automatically preserves directory structure
in extracting files. The Ghostscript source archive puts all files under a
directory ghostscript-
#.##, so using tar
to unpack a
compressed archive should always properly create that directory, which we
will call the "ghostscript directory". Make sure you're positioned in the
parent of the ghostscript directory before unpacking
the files. If a subdirectory doesn't already exist, tar
creates it.
Some other programs -- under MS Windows, for instance -- can also unpack compressed tar files, but they may not automatically preserve directory structure nor even extract files into the current directory. If you use one of these, you must
As both tar
and gzip
formats are now well supported
by several applications on MS Windows, we only supply the tar.gz
archive.
are respectively a commercial and two free applications which can decompress and extract
.tar.gz
archives on MS Windows.
At this point you have acquired the source code and are ready to unpack it according to the preceding guidelines. To unpack the Ghostscript source, make the parent of the (new) gs directory the current directory.
2-step: gzip -d ghostscript-
#.##.tar.gz
tar -xf ghostscript-
#.##.tar
Pipe: gzip -d -c ghostscript-
#.##.tar.gz | tar -xf -
GNU tar
:tar -zxf ghostscript-
#.##.tar.gz
All the Ghostscript source files are now in subdirectories of the gs directory.
Ghostscript Core Source subdirectories
Subdirectory Contents
arch/
Pre-defined architecture header files base/
Graphics library C source code and makefiles contrib/
Community contributed/supported output devices devices/
The output devices supported by the Ghostscript team psi/
PS interpreter C source code and makefiles Resource/
Postscript initialization, resource and font files lib/
PostScript utilities and scripts used with Ghostscript doc/
Documentation man/
Unix man
pagesexamples/
Sample PostScript files iccprofiles/
Default set of ICC profiles windows/
Visual Studio for Windows specific project and solution files toolbin/
Useful (non-Postscript) tools, mostly for developer use only
Optionally, if you downloaded the GhostPDL archive, you may also have:
Additional GhostPDL source subdirectories
Subdirectory Contents
pcl/
PCL/PXL interpreter C source code, makefiles, fonts etc xps/
XPS interpreter C source code and makefiles
Supporting third party libraries will also be in their own sub-directories (e.g. jpeg
, freetype
and so on).
Ghostscript has optional support for the Luratech proprietary JBIG2
and JPEG 2000 implementations. If you have the source code for these
and wish the compile them into Ghostscript, the build system expects
them to be in directories named luratech/ldf_jb2
and
luratech/lwf_jp2
in the top level gs source directory, alongside
the other third-party libraries. With the Luratech source directories in the
expected place, the build system will automatically include them.
If you have the Luratech code but wish to build without it, on "configure"
based builds you can achieve this by doing:
./configure --without-luratech
On Windows, you can achieve it by adding:
NO_LURATECH=1
to your nmake command line.
With either of these options, the build will fall back to the defaults for both JBIG2 and JPEG2000 decoding.
Bug information and fixes are tracked on Ghostscript Bugzilla. For more information, please visit
http://bugs.ghostscript.com
The Ghostscript makefiles are very large and complex in order to deal with the diverse requirements of all the different systems where they may be used.
Ghostscript has an automatic configuration script. If you're on unix or a system that supports unix shell scripts, this is the easiest option to use. Simply type:
./configure
from the top level of the ghostscript source directory. It should configure
itself based on what's available on your system, warn you of any missing
dependencies, and generate a Makefile. At this point you can skip to the
section invoking make below. Also, many common
configuration options (like install location) can be set through options
to the configure script.
Type './configure --help' for a complete listing. Note that the configuration option is only available with the unix .tar distributions of the source.
Note that if you're building Ghostscript from development source out of a repository instead of from a released source package, you should run './autogen.sh' instead of ./configure. This script takes all the same options that configure does.
If your system doesn't support the configure script or you don't wish to use it, you can use the traditional ghostscript makefile system, editing the options by hand to match your system as described below. Fortunately, the only makefiles you're likely to want to change are relatively small ones containing platform-specific information.
Platform-specific makefiles
Makefile Used for
Makefile.in
Template makefile for the autoconf build psi/msvc.mak
MS Windows with Microsoft Visual Studio 2003 and later. base/unix-gcc.mak
Unix with gcc base/unixansi.mak
Unix with ANSI C compilers other than gcc
A number of platform indepdent makefiles in each of the core Ghostscript source directories. Since these files can change from one Ghostscript version to another, sometimes substantially, and since they all include documentation for the various options, here we don't duplicate most of that documentation: we recommend strongly that you review the entire makefile specific for your operating system and compiler before building Ghostscript.
To compile Ghostscript against the proprietary Luratech JBIG2 and JPEG
2000 implementations, simply ensure that the luratech/ldf_jb2
and
luratech/lwf_jp2
containing the Luratech code exist in the top level
gs source directory, and (re-)run configure
(ensuring to make clean
before
re-running make). The configure
script will detect the presence of the directories, and apply the appropriate
settings in the Makefile.
If you have the Luratech directories in place, but want Ghostscript built
without it, you can run configure with the --without-luratech
option, and
the script will behave as if the directories did not exist.
Assuming you have opted not to use the configure
script or
the default Microsoft Visual Studio bulid, you must
edit the platform-specific makefile to change any of these:
MAKEFILE
macro)
prefix
etc.)
GS_LIB_DEFAULT
macro)
DEBUG
and TDEBUG
macros)
FEATURE_DEVS
)
DEVICE_DEVS
and
DEVICE_DEVS
{1--20} macros)
devs.mak
or contrib.mak
, whichever defines
the driver)
In general these will be set to commonly sensible values already, but may not be ideal for your specific case.
The platform-specific makefiles
include comments describing all these except the
DEVICE_DEVS
options. These are described in
devs.mak
and contrib.mak
, even though the
file that must be edited to select them is the platform-specific makefile.
Some platform-specific options are described in the sections for individual platforms. See the "Options" section near the beginning of the relevant makefile for more information.
You may build Ghostscript with any of a variety of features and with any
subset of the available device drivers. The complete list of features is
in a comment at the beginning of gs.mak
, and the complete
list of drivers in comments at the beginning of devs.mak
and contrib.mak
. To find what devices a platform-specific
makefile selects to include in the executable, look in it for all lines of
the form
FEATURE_DEVS=
{list of features}
DEVICE_DEVS
*=
{list of devices}
For example, if the makefile has
FEATURE_DEVS=$(PSD)level2.dev
indicating that only the PostScript Level 2 facilities should be included, you might make it
FEATURE_DEVS=$(PSD)level2.dev $(PSD)pdf.dev
to add the ability to interpret PDF files. (In fact,
FEATURE_DEVS
in the current Unix makefiles already includes
$(PSD)pdf.dev
.).
It is extremely important that FEATURE_DEVS is set correctly. Currently, the default builds will include a complete feature set, and as such most of those building Ghostscript will have no need to change it. Only those working in heavily resource constrained environment will want to experiment, and it is vital that the implications of such changes be understood, otherwise Ghostscript may behave in unexpected or apparently incorrect ways, or may even fail to build.
The Unix makefile also defines
DEVICE_DEVS=$(DD)x11.dev
indicating that the X Windows driver should be included, but since platform-specific makefiles as distributed normally include many of the possible features and drivers, you will probably rather remove from the makefile the features and drivers you don't want. It does no harm to include unneeded features and devices, but the resulting executable will be larger than needed.
You may edit the FEATURE_DEVS
line to select or omit any of
the features listed near the beginning of gs.mak
, and the
DEVICE_DEVS
* lines to select or omit any of the device
drivers listed near the beginning of devs.mak
and
contrib.mak
. GS_DEV_DEFAULT is a string containing whitespace
separate device names, and give the devices Ghostscript should attempt to use
(and the order) if no device is specified on the command line;
see the usage documentation for how to
select an output device at run time using the
-sDEVICE=
switch. If
you can't fit all the devices on a single line, you may add lines defining
DEVICE_DEVS1=$(DD)
{dev11}.dev
...$(DD)
{dev1n}.dev
DEVICE_DEVS2=$(DD)
{dev21}.dev
...$(DD)
{dev2n}.dev
etc., up to DEVICE_DEVS15
. Don't use continuation lines --
on some platforms they don't work.
Note that if you want to include a driver named xxx, you must put
$(DD)
xxx.dev
in
DEVICE_DEVS
*. Similarly, if you want to include a feature
related to the PostScript or PDF language interpreters (PostScript level
1 .. 3, or other language features such as the ability to read EPSF files or
TrueType font files), you must represent it as
$(PSD)
xxx.dev
.
Ghostscript normally reads a number of external data files at run time: initialization files containing PostScript code, fonts, and other resources such as halftones. By changing options in the top-level makefile for the platform, you can cause some of these files to be compiled into the executable: this simplifies installation, improves security, may reduce memory requirements, and may be essential if you are planning on putting Ghostscript into ROM. Compiling these files into the executable also means the executable is (largely) self-contained, meaning initialization files, font files, resource files and ICC profile files are certain to be available and accessible. In general, Ghostscript should initialize more quickly, and files (especially PDF) files making heavy use of the built-in fonts will interpret more quickly.
For those distributing Ghostscript binaries, compiling those files into the executable has another implication, any site-specific customizations (such as font and CIDFont substitutions) are slightly more complex to implement - see:
How Ghostscript finds filesfor how to influence where Ghostscript searches for files. Furthermore, if the files Ghostscript uses are also required to be accessible by applications other than Ghostscript (the mostly case for this would be font files and ICC profile files), having those files compiled into Ghostscript maybe suboptimal, essentially require two copies of the file data to be distributed (one set built into Ghostscript, and the other as "normal" files accessible outside of Ghostscript.
Compiling the initialization files (Resource/Init/gs_init.ps
, etc.)
into the executable is the default. To disable this, change the 1
to
a 0
in the line
COMPILE_INITS=1
Or, if you use the configure
based Unix-style build, you can disable
COMPILE_INITS by adding the option --disable-compile-inits
to the invocation
of configure
Files are now compiled into the executable as a %rom% file system that can
be searched, opened, etc. as with the normal (%os%) file system. The data
is (mostly) compressed. Several of the initialisation files (those in Resource/Init
)
are also converted to binary Postscript encoding, and "merged" into a single monolithic
file - this is done for both size and speed optimization. Files that are often customized for
individual installations (such as Fontmap
and cidfmap
) are not
merged into the single file and thus installation specific versions can be used.
The set of files built into the %rom% file system
is specified in the psi/psromfs.mak
file. By default the set
of files built into the rom file system comprises all the resource files
Ghostscript requires to run successfully (all the files under Resource
directory, and those under the iccprofiles
directory). Refer to the file
base/mkromfs.c
for a description of the parameters that
control source and destination pathnames, file enumeration exclusion,
compression, etc.
Fonts normally are compiled into the executable using mkromfs
(above) from the Resource/Font/ directory..
Similarly, Halftone resources can be compiled into the executable using
mkromfs
, but also threshold-array halftones can be compiled
into the executable. See the "Compiled halftone" section of int.mak
for a sample makefile fragment, genht.c
for the syntax of
halftone data files, and lib/ht_ccsto.ps
for a sample data file.
Note that even though the data files use PostScript syntax, compiled halftones
do not require the PostScript interpreter and may be used with the graphics
library alone.
After going through the steps just described to unpack
the
sources, configure the build and make any desired
changes to the
makefiles.
As the final step in preparing to build Ghostscript you must usually
associate the name "makefile
" with the correct makefile
for your environment so the make
command can find it.
See the section on your particular platform for how to do that if
necessary.
On unix systems, ./configure
(or if checked out of git,
./autogen.sh
) should create a Makefile
which works
in most scenarios. Manual tampering and editing should rarely be needed
nor recommended.
make
make debug
-DDEBUG
or
-Z
command line switches
described in the usage documentation.
make pg
-pg
compiler
switch, creating an executable for time profiling.
make install
make (debug)clean
make clean
" deletes it.
make so
make soclean
" for cleaning up.
Note: on most platforms some of these simple instructions don't quite work in one way or another. Read the section on your specific platform.
Note 2: If you are attempting to build a statically linked executable, you will probably need to add libraries to the linker options (libraries that are normally pulled-in automatically by the dynamic linker). These can be added at the make command line using the "EXTRALIBS=" option. Unfortunately, the set of libraries that may be required varies greatly depending on platform and configuration, so it is not practical to offer a list here.
Cross-compiling is not fully supported by the configure
script (such
support is a work-in-progress).
You can either use base/unixansi.mak
or unix-gcc.mak
as the basis for a cross-compile makefile, or use configure
to
create a basic Makefile
as the basis. And modify to suit.
You can set the compiler to your cross-compiler for configure
by doing:
./configure CC=<cross-compiler executable>
and configure
will then run its checks (as best it can) with the
cross-compiler.
If you do so, you should also give configure
the option to set the
target architecture endianness: --enable-big-endian
or --enable-little-endian
.
It would also be wise to review the settings shown in the output of ./configure --help
for
any that would be applicable to your target.
The Ghostscript build system uses several interim executables, built and run on the host
,
as such, even when cross-compiling, a host native
compiler is also required. You must edit
your makefile
to ensure that is available. Find the line that starts:
CCAUX=
and set that to your host compiler
.
If you did not use configure
or did not set the CC
variable for configure
,
you must also set the:
CC=
to your cross-compiler.
The Ghostscript build system uses a utility called genarch
(see base/genarch.c
for details) to interrogate the environment and
generate a header file describing the architecture for which Ghostscript is being
built. As this is run on the host
it will generate header for the
host architecture
rather than that of the target
.
For cross compiling, you must create (or modify) a header file (arch.h
)
which accurately describes the target architecture
. Then you must
edit your makefile
by finding the line:
TARGET_ARCH_FILE=
and set it to the path to, and file name of your custom arch.h
file. With that
setting, genarch
will still be run, but rather than interrogate the current environment,
it will copy the contents of your custom arch.h
to the build.
All Ghostscript builds in PC (DOS and MS Windows) environments are 32- or 64-bit: 16-bit builds are not supported. The relevant makefiles are
PC makefiles
Makefile Construction tools For environment
msvc.mak
Microsoft Visual Studio .NET 2003 (or later) MS Windows 32/64-bit Makefile.in
Cygwin/gcc Cygwin (Use Unix configure
)
Ghostscript requires at least MS Windows 95 (although we no longer actively test nor support Win95, we have not deliverately done anything to break compatibility with it). We recommend at least MS Windows NT 4.0.
For building, Ghostscript requires at least Visual Studio .NET 2003, and we recommend at least Visual Studio 2005 (required for 64 bit Windows support).
Note that the make
program supplied with Visual Studio (and earlier
Visual C++ versions) is actually called nmake
. We refer to this
program generically as make
everywhere else in this document.
You must have cmd.exe
in your path to build Ghostscript (using
the Visual Studio command prompt is ideal). After making any changes required to choose
features and devices to build into the executable, you can then invoke make
to build the executable.
The Ghostscript source distribution ships with project
and solution
files for Visual Studio 2005 and later. These can be found in the windows
directory.
The project(s)
are nmake projects
which means that rather than Visual
Studio controlling the build directly, it delegates the build process the the nmake
.
Beyond lacking support for parallel builds (nmake
cannot support parallel builds),
there should be little visible difference between a conventional VS project and an
nmake project
to the user of the VS graphical interface. The only exception to that
is if you have to make changes to build options beyond those available in the defined build
configurations. In that case, you need to find the Nmake
tab in the project
Property Pages
and modify the appropriate entry: Build Command Line
,
Rebuild All Command Line
and/or Clean Command Line
.
NOTE: changing the Output
property in the Nmake
properties will not
change the name of the executable - to do that requires editing of the psi/msvc.mak
makefile, or you can add: GS=myname.exe
to the nmake
command line.
Ghostscript can be made using the Windows command prompt or one of the various command
line shells made for Windows, as long as the command line syntax is compatible with the
Windows CMD.exe
. The Visual Studio command prompt is ideal.
In order for the makefiles to work properly, two items may have to be changed.
An attempt is made to select the correct version of Microsoft Visual C++
based on the version of nmake. If this doesn't work it will default
to version 6.x.
If the auto-detection does not work, and you are not using version 6.x then before building,
in psi\msvc.mak
find the line "#MSVC_VERSION=6
" and change it to
"MSVC_VERSION=4
", "MSVC_VERSION=5
", "MSVC_VERSION=7
"
or "MSVC_VERSION=8
" and so on.
In some cases the location of the Microsoft Developer Studio, needs to be changed.
The location of Microsoft Developer Studio is defined by the value of DEVSTUDIO
.
There are several different definitions of DEVSTUDIO
in psi\msvc.mak.
There is one for each of the currently supported versions of Microsoft Visual
C++ (4, 5, 6, 7, 7.1 and 8).
The normal installation process for Microsoft Visual C++ includes setting the
location of the Microsoft Visual C++ executables (cl.exe, link.exe, nmake.exe,
rc.exe) in your PATH definition and the LIB and INCLUDE environment variables
are set to point to the Microsoft Visual C++ directories. If this is true then
the value for DEVSTUDIO
can be changed to empty. I.e. DEVSTUDIO=
If PATH, LIB, and INCLUDE are not correctly set then the value for DEVSTUDIO
needs to be defined. For example, for version 6.0, the default definition for
the location for the Microsoft Developer Studio is: DEVSTUDIO=C:\Program
Files\Microsoft Visual Studio
If the path to Microsoft Developer Studio
on your system differs from the default then change the appropriate definition
of DEVSTUDIO
. (Remember that there is a separate definition
of DEVSTUDIO
for each version of MSVC, so be sure to change
the correct definition.)
To run the make
program, give the command
nmake -f psi\msvc.mak
Rather than changing psi/msvc.mak, these values can also be specified on the make command line, I.e.
nmake -f psi\msvc.mak MSVC_VERSION=6 DEVSTUDIO="C:\Program Files\Microsoft Visual Studio"
nmake -f psi\msvc.mak MSVC_VERSION=7 DEVSTUDIO="C:\Program Files\Microsoft Visual Studio .NET"
Note that double quotes have been added around the path for DEVSTUDIO
due to the spaces in the path value.
This command line can also be put into a batch file.
You may get warning messages during compilation about various undefined and/or unsupported switches - this is because the compiler switches are set in the makefiles, and are applied when building with all versions of Visual Studio, but not all options are supported (or required) by all versions of Visual Studio. These warnings are benign and can be ignored.
If you wish to compile Ghostscript with the Luratech JBIG2 and JPEG 2000 implementations, the source should be installed in the top-level directory of the Ghostscript source. If you have an appropriately licensed source distribution this should already have been done.
With the Luratech source in the luratech/ldf_jb2
and
luratech/lwf_jp2
directories in the top level gs source
directory, the nmake makefile will detect their presence, and use them
automatically.
If you have the Luratech code in place, but wish Ghostsrcipt to be built without the Luratech decoders, you can do so by passing NO_LURATECH=1 on the nmake command line, or add the define to your Visual Studio project.
Compiling for 64-bit is similar to the Microsoft Environment instructions above, but with the addition of a WIN64 define. To make ghostscript use
nmake -f psi/msvc.mak WIN64=
You can build self-extracting Windows installers based on
NSIS (Nullsoft Scriptable Install System)
. To do so, use the nsis
makefile taget as well as any other options, for example:
nmake -f psi/msvc.mak WIN64= nsis
will create an nsis
based installer for Ghostscript built for 64 bit Windows
systems.
Ghostscript can be built in the form of a win32 DLL for use within a Windows Runtime
application or Windows Runtime component. Building for WinRT requires use of
Microsoft Visual Studio 2012. There is a solution file that can be loaded into VS 2012,
in the directory winrt
The WinRT application or component should include iapi.h
from
gs/psi
and link with gsdll32metro.lib
from
gs/debugbin
or gs/releasebin
. Also any app using
ghostscript either directly or via a component should add gsdll32metro.dll
as "content". This inclusion of the dll is necessary so that it
will be packaged with the app. If one wishes to be able to run the debugger on
ghostscript then gsdll32metro.pdb
should also be added as content.
It is possible to compile Ghostscript for MS Windows using the Cygwin32 gcc compiler,
GNU make
, using the "configure" generated Makefile.
Information about this compiler and environment is at the Cygwin site:
http://www.cygwin.com/
The unix source distribution (.tar.gz) builds fine on Darwin/MacOS X, albeit without a display device. You can generally just use the Makefile generated by configure as your top-level makefile and get a reasonable default build. This will allow you to use Ghostscript from the command line as a BSD-layer tool to rasterize postscript and pdf to image files, and convert between the high-level formats supported by Ghostscript. See the instructions for the unix build below for details of how to customize this build.
NOTE: If you have MacPorts (http://www.macports.org/) installed, it can
"confuse" the configure script because it includes some librares which
duplicate the "system" ones. This can cause missing symbol link errors.
In order to resolve this, you can do: LDFLAGS="-L/usr/lib" ./configure
.
That will force the linker to search the default directory first, and thus pick
up the system libraries first.
It is also possible to build "universal binaries" for MacOS X, containing i386 and x86_64 binaries in one file, using the Makefile from configure. This can be achieved by using the following invokation of configure
./configure CC="gcc -arch i386 -arch x86_64 -arch ppc" CPP="gcc -E"
You can choose the combination of valid architectures (i386/x86_64/ppc) that you require.
The separate options for CC and CPP are required because some of the features used by configure to explore the capabilities of the preprocessor are not compatible with having multiple -arch options.
Building a shared library on MacOS X is the same as for other Unix-like systems, the "configure" step is done normally, and the "so" target is given to the make invocation, thus:
make so
The only difference compared to other Unix-like systems is that on OS X the resulting
shared library is created with the ".dylib" file name extension, instead of the more
usual ".so".
Ghostscript now ships with a build system for unix-like operating systems based on GNU Autoconf. In general the following should work to configure and build Ghostscript:
./configure make
or
./configure make so
for building ghostscript as a shared library.
Please report any problems with this method on your system as a bug.
On modern unix systems, ./configure
should create a Makefile
which works
in most scenarios. Manual tempering and editing should rarely be needed
nor recommended.
Note that if you're building Ghostscript from development source out of a repository instead of from a released source package, you should run './autogen.sh' instead of ./configure. This script takes all the same options that configure does.
(deprecated; see Autoconf-based method above) For the convenience of those already familiar with Ghostscript, the old method based on hand-edited makefiles is still possible but no longer supported (and in many cases, simply do not work without substantial expert manual-editing effort). It may also be helpful in getting Ghostscript to build on very old platforms. The rest of this section deals exclusively with that older method and includes numerous pointers regarding legacy systems.
(deprecated; see Autoconf-based method above)
Before issuing the make
command to build Ghostscript, you
have to make some choices, for instance
Be sure to check the sections on tool-, OS-, and hardware-specific issues for notes on your particular platform and compiler. In fact, that is the first place to check if you build Ghostscript and it crashes or produces obviously incorrect results.
You require a make tool which supports separate directories for the derived objects (such as object files, executables and dynamically created header files) and the source files.
In general, GNU make is the recommended choice, and some features (such as the building of the Linux/Unix shared library build ("make so") are only available with GNU make.
Other make
implementations are known to work, but are not guaranteed
to do so.
Current versions of GNU make
have no problems building
Ghostscript.
(see Autoconf-based method above)
SYNC=nosync
in the makefile before building.
cc
. The minimal, non-ANSI-capable
cc
that shiped with some basic HPUX system does not
work. If cc
on your system doesn't accept the
-Aa
switch, then you need to get the full
cc
or gcc.
max
" not being defined.
CC=c89
" and "CFLAGS=+O3 $(XCFLAGS)
"
works, contradicting the information in the next paragraph, but this may be
dependent on the specific compiler version.
CC=cc -Aa
" (or use -Ae
if you
prefer), and set
"CFLAGS=-D_HPUX_SOURCE -O $(XCFLAGS)
". Higher
levels of optimization than -O
may work depending on your
compiler revision; some users have reported success with
+O3
, some have not.
-DNOSYSTIME
and
-D_POSIX_SOURCE
in CFLAGS
, but recent tests
do not show these to be necessary.
-O
from
CFLAGS
.
We recommend installing gcc and GNU make, and using the Autoconf-based method.
Other combinations are known to work, but are less well supported.
(see Autoconf-based method above)
Users have had a lot of problems with the MIPSpro compilers on SGI systems. We recommend using gcc. If you do choose to use the MIPSpro compiler, please read the following carefully.
CFLAGS="-Olimit 2500"
(for older compilers)
CFLAGS="-OPT:Olimit=2500"
(for newer compilers)
MIPSpro compiler version 3.19 is "older", and 7.1 is "newer"; we aren't sure at what point in between the latter syntax was introduced.
-ansi
option.
-woff 608
" to the definition of CFLAGS
.
zlib/deflate.c
properly with optimization. Compile this file
separately without -O
.
idict.c
and isave.c
separately
without optimization after doing a normal compile; then relink.e.g.:
cc -OPT:Olimit=2500 -I. -I./obj -o ./obj/idict.o -c ./idict.c
cc -OPT:Olimit=2500 -I. -I./obj -o ./obj/isave.o -c ./isave.c
CFLAGS=
(no optimization).
-O2
. Compiler produces incorrect output
with -O3
or "-Ofast=ip32 -show
".
-o32
option. Compiling with the (default)
-n32
option produces non-working executables.
-O2
is OK (possibly except for idict.c
), but
not -O3
.
(see Autoconf-based method above)
-fast
option: Ghostscript core-dumps in
build_gs_font
. With that compiler use -g
,
or use gcc instead.
dbx
often gives up with an error
message when trying to load Ghostscript. If this happens, use GNU
gdb
instead. (gdb
is more reliable than
dbx
in other ways as well.)
zlib
results in an undefined
symbol zmemcmp
when compiling with Sun cc. Use gcc
instead.
EXTRALIBS=-lsocket
".
Solaris 2.3 and later seem to require "EXTRALIBS=-lnsl -lsocket -lposix4
".
SHARE_LIBPNG=1
, SHARE_ZLIB=1
, or
SHARE_JPEG=1
, you may need to set
XLDFLAGS=-R /usr/local/
xxx/lib:/usr/local/lib
using the full path names of the relevant directories.
/usr/openwin/share/include
for the X11 libraries rather than /usr/local/X/include
.
/usr/openwin/lib/X11/fonts/Type1/outline
.
n
in the makefile you must change
the definition of INSTALL
from "install -c
" to
"/usr/ucb/install -c
".
XLIBDIR
to the directory that holds
the X11 libraries, as for other SVR4 systems. Set -DSVR4
in CFLAGS
.
-xO3
. On SPARC platforms the compiler hangs; on Intel
platforms the generated code is incorrect. With this compiler on Intel, do
not use the -native
flag: floating point computations
become unacceptably inaccurate. You can use -xcg92
(SPARC
V8) and -dalign
for better performance.
All environments mentioned here by name have multi-threading capability.
However, if your environment doesn't, you can remove all need for
multi-threading by setting SYNC=nosync
in the top-level
makefile. Note that you will not be able to use any so-called "async"
drivers (drivers that overlap interpretation and rasterization) if you do
this. No such drivers are in the DEVICE_DEVS*
lists of any
makefile that we distribute.
Use unix-gcc.mak
, editing it to define
CC=cc
GCFLAGS=-D_BSD_EXTENSION -DPlan9
You will also probably have to edit many path names.
Note: This section is only for customers who have a Monotype Imaging UFST license. Other users please skip this section.
Ghostscript sources do not include UFST sources. You need to obtain them separately. The Ghostscript distributed source include only some source modules that provide a bridge to UFST. You will also need an additional, UFST specific makefile: contact Ghostscript support for more information
If optioned in, the Ghostscript build system will build the UFST as part of the normal bulid process (previously, the UFST was required to be built separately).
To build Ghostscript with UFST, specify additional options for "make":
UFST_BRIDGE=1
UFST_ROOT=path
UFST_CFLAGS=options
UFST_LIB_EXT=extension
An example for Unix/GCC :
UFST_BRIDGE=1 UFST_ROOT=../ufst UFST_CFLAGS=-DGCCx86 UFST_LIB_EXT=.a
Starting with Ghostscript 9.x (Summer 2010), the above options are conveniently
inserted in the Makefile
with
(this also automatically disable the freetype bridge):
./configure --with-ufst=../ufst
For Windows/MSVC you need only specify UFST_ROOT. msvc.mak sets the other options automatically.
Copyright © 2000-2006 Artifex Software, Inc. All rights reserved.
This software is provided AS-IS with no warranty, either express or implied. This software is distributed under license and may not be copied, modified or distributed except as expressly authorized under the terms of that license. Refer to licensing information at http://www.artifex.com/ or contact Artifex Software, Inc., 7 Mt. Lassen Drive - Suite A-134, San Rafael, CA 94903, U.S.A., +1(415)492-9861, for further information.
Ghostscript version 9.22, 4 October 2017