AviSynth Syntax - User defined script functions
Definition and Structure
You can define and call your own functions in AviSynth scripts as shown
below. The function can return any clip or variable type. An user defined script
function is an independent block of script code that is executed each time a
call to the function is made in the script. An example of a simple user defined
script function (here a custom filter) immediately follows:
function MuteRange(clip c, int fstart, int fend)
{
before = c.Trim(0, -fstart)
current = c.Trim(fstart, fend)
after = c.Trim(fend + 1, 0)
audio = Dissolve(Dissolve(before, current.BlankClip, 3), after, 3)
return AudioDub(c, audio)
}
User defined script functions start with the keyword function
followed by the function name. The name of a script function follows the same
naming rules as script
variables.
Immediately after the name, the function's argument list follows. The list
(which can be empty) consists of (expected argument's type - argument's name)
pairs. Each argument's type
may be any of those supported by the scripting language.
function MuteRange(clip c, int fstart, int fend)
Then comes the function body, ie the code that is executed each time the
function is called. The arguments are accessed within the function body by their
names. The function body is contained within an opening and closing brace pair {
... }.
{
before = c.Trim(0, -fstart)
current = c.Trim(fstart, fend)
after = c.Trim(fend + 1, 0)
audio = Dissolve(Dissolve(before, current.BlankClip, 3), after, 3)
return AudioDub(c, audio)
}
At the end of the function body a return statement which returns the
final value calculated from the arguments and the function's body code is placed.
return AudioDub(c, audio)
It should be noted that unlike other languages where multiple return
statements are allowed inside the function body, in AviSynth functions contain a
single return statement. This is because the language does not support
branching (i.e. compound block statements).
Facts about user defined script functions
- Functions can take up to sixty arguments and the return value can be of
any type supported by the scripting language (clip, int, float, bool,
string).
- Although not recommended practice, an argument type may be omitted, and
will default to val, the generic type.
- If the function expects a video clip as its first argument, and that
argument is not supplied, then the clip in the special last
variable will be used.
- Functions support named arguments. Simply enclose an argument's
name inside double quotes to make it a named argument. Note that after doing
so the following apply:
- All subsequent arguments in the argument list must be made named also.
- A named argument is an optional argument, that is, it need not
be supplied by the caller.
- When a function is called, any optional argument which has not
been provided is set to a value which has the void ('undefined') type.
This does not mean that its value is random garbage - simply that its
type is neither clip, int, float, bool or string and so it has no
usable value.
- Normally, you should use the
Defined
function to test if an optional argument has an explicit value, or the
Default
function, which combines the Defined test with the delivery of a default
value if appropriate.
- A void ('undefined') value can be passed on to another function as one
of its optional arguments. This is useful when you want to write a
wrapper function that calls another function, preserving the same
defaults.
- Functions always produce a new value and never modify an existing one.
What that means is that all arguments to a function are passed "by
value" and not "by reference"; in order to alter a variable's
value in AviSynth script language you must assign to it a new value.
- Functions can call other functions, including theirselves. The
latter is known as recursion and is a very useful technique for creating
functions that can accomplish complex tasks.
- Local function variables mask global ones with the same name inside the
function body. For example, if you define in a function a local variable
myvar by assigning to it a value, then you cannot read the global
myvar anymore inside this function.
- The above is also true for arguments, since from the perspective of a
function arguments are initialized local variables.
Related Links
- Shared
functions. An ever growing collection of shared script functions created
by the members of the AviSynth community.
$Date: 2008/12/21 09:23:02 $