import win32console, win32con import traceback, time virtual_keys={} for k,v in win32con.__dict__.items(): if k.startswith('VK_'): virtual_keys[v]=k free_console=True try: win32console.AllocConsole() except win32console.error, exc: if exc.winerror!=5: raise ## only free console if one was created successfully free_console=False stdout=win32console.GetStdHandle(win32console.STD_OUTPUT_HANDLE) stdin=win32console.GetStdHandle(win32console.STD_INPUT_HANDLE) newbuffer=win32console.CreateConsoleScreenBuffer() newbuffer.SetConsoleActiveScreenBuffer() newbuffer.SetConsoleTextAttribute(win32console.FOREGROUND_RED|win32console.FOREGROUND_INTENSITY |win32console.BACKGROUND_GREEN|win32console.BACKGROUND_INTENSITY) newbuffer.WriteConsole('This is a new screen buffer\n') ## test setting screen buffer and window size ## screen buffer size cannot be smaller than window size window_size=newbuffer.GetConsoleScreenBufferInfo()['Window'] coord=win32console.PyCOORDType(X=window_size.Right+20, Y=window_size.Bottom+20) newbuffer.SetConsoleScreenBufferSize(coord) window_size.Right+=10 window_size.Bottom+=10 newbuffer.SetConsoleWindowInfo(Absolute=True,ConsoleWindow=window_size) ## write some records to the input queue x=win32console.PyINPUT_RECORDType(win32console.KEY_EVENT) x.Char=u'X' x.KeyDown=True x.RepeatCount=1 x.VirtualKeyCode=0x58 x.ControlKeyState=win32con.SHIFT_PRESSED z=win32console.PyINPUT_RECORDType(win32console.KEY_EVENT) z.Char=u'Z' z.KeyDown=True z.RepeatCount=1 z.VirtualKeyCode=0x5a z.ControlKeyState=win32con.SHIFT_PRESSED stdin.WriteConsoleInput([x,z,x]) newbuffer.SetConsoleTextAttribute(win32console.FOREGROUND_RED|win32console.FOREGROUND_INTENSITY |win32console.BACKGROUND_GREEN|win32console.BACKGROUND_INTENSITY) newbuffer.WriteConsole('Press some keys, click some characters with the mouse\n') newbuffer.SetConsoleTextAttribute(win32console.FOREGROUND_BLUE|win32console.FOREGROUND_INTENSITY |win32console.BACKGROUND_RED|win32console.BACKGROUND_INTENSITY) newbuffer.WriteConsole('Hit "End" key to quit\n') breakout=False while not breakout: input_records=stdin.ReadConsoleInput(10) for input_record in input_records: if input_record.EventType==win32console.KEY_EVENT: if input_record.KeyDown: if input_record.Char=='\0': newbuffer.WriteConsole(virtual_keys.get(input_record.VirtualKeyCode, 'VirtualKeyCode: %s' %input_record.VirtualKeyCode)) else: newbuffer.WriteConsole(input_record.Char) if input_record.VirtualKeyCode==win32con.VK_END: breakout=True break elif input_record.EventType==win32console.MOUSE_EVENT: if input_record.EventFlags==0: ## 0 indicates a button event if input_record.ButtonState!=0: ## exclude button releases pos=input_record.MousePosition # switch the foreground and background colors of the character that was clicked attr=newbuffer.ReadConsoleOutputAttribute(Length=1, ReadCoord=pos)[0] new_attr=attr if attr&win32console.FOREGROUND_BLUE: new_attr=(new_attr&~win32console.FOREGROUND_BLUE)|win32console.BACKGROUND_BLUE if attr&win32console.FOREGROUND_RED: new_attr=(new_attr&~win32console.FOREGROUND_RED)|win32console.BACKGROUND_RED if attr&win32console.FOREGROUND_GREEN: new_attr=(new_attr&~win32console.FOREGROUND_GREEN)|win32console.BACKGROUND_GREEN if attr&win32console.BACKGROUND_BLUE: new_attr=(new_attr&~win32console.BACKGROUND_BLUE)|win32console.FOREGROUND_BLUE if attr&win32console.BACKGROUND_RED: new_attr=(new_attr&~win32console.BACKGROUND_RED)|win32console.FOREGROUND_RED if attr&win32console.BACKGROUND_GREEN: new_attr=(new_attr&~win32console.BACKGROUND_GREEN)|win32console.FOREGROUND_GREEN newbuffer.WriteConsoleOutputAttribute((new_attr,),pos) else: newbuffer.WriteConsole(str(input_record)) time.sleep(0.1) stdout.SetConsoleActiveScreenBuffer() newbuffer.Close() if free_console: win32console.FreeConsole()