# The start of a win32gui generic demo. # Feel free to contribute more demos back ;-) import win32gui, win32con, win32api import time, math, random def _MyCallback( hwnd, extra ): hwnds, classes = extra hwnds.append(hwnd) classes[win32gui.GetClassName(hwnd)] = 1 def TestEnumWindows(): windows = [] classes = {} win32gui.EnumWindows(_MyCallback, (windows, classes)) print "Enumerated a total of %d windows with %d classes" % (len(windows),len(classes)) if "tooltips_class32" not in classes: print "Hrmmmm - I'm very surprised to not find a 'tooltips_class32' class." def OnPaint_1(hwnd, msg, wp, lp): dc, ps=win32gui.BeginPaint(hwnd) win32gui.SetGraphicsMode(dc, win32con.GM_ADVANCED) br=win32gui.CreateSolidBrush(win32api.RGB(255,0,0)) win32gui.SelectObject(dc, br) angle=win32gui.GetWindowLong(hwnd, win32con.GWL_USERDATA) win32gui.SetWindowLong(hwnd, win32con.GWL_USERDATA, angle+2) r_angle=angle*(math.pi/180) win32gui.SetWorldTransform(dc, {'M11':math.cos(r_angle), 'M12':math.sin(r_angle), 'M21':math.sin(r_angle)*-1, 'M22':math.cos(r_angle),'Dx':250,'Dy':250}) win32gui.MoveToEx(dc,250,250) win32gui.BeginPath(dc) win32gui.Pie(dc, 10, 70, 200, 200, 350, 350, 75, 10) win32gui.Chord(dc, 200, 200, 850, 0, 350, 350, 75, 10) win32gui.LineTo(dc, 300,300) win32gui.LineTo(dc, 100, 20) win32gui.LineTo(dc, 20, 100) win32gui.LineTo(dc, 400, 0) win32gui.LineTo(dc, 0, 400) win32gui.EndPath(dc) win32gui.StrokeAndFillPath(dc) win32gui.EndPaint(hwnd, ps) return 0 wndproc_1={win32con.WM_PAINT:OnPaint_1} def OnPaint_2(hwnd, msg, wp, lp): dc, ps=win32gui.BeginPaint(hwnd) win32gui.SetGraphicsMode(dc, win32con.GM_ADVANCED) l,t,r,b=win32gui.GetClientRect(hwnd) for x in xrange(25): vertices=( {'x':int(random.random()*r), 'y':int(random.random()*b), 'Red':int(random.random()*0xff00), 'Green':0, 'Blue':0, 'Alpha':0}, {'x':int(random.random()*r), 'y':int(random.random()*b), 'Red':0, 'Green':int(random.random()*0xff00), 'Blue':0, 'Alpha':0}, {'x':int(random.random()*r), 'y':int(random.random()*b), 'Red':0, 'Green':0, 'Blue':int(random.random()*0xff00), 'Alpha':0}, ) mesh=((0,1,2),) win32gui.GradientFill(dc,vertices, mesh, win32con.GRADIENT_FILL_TRIANGLE) win32gui.EndPaint(hwnd, ps) return 0 wndproc_2={win32con.WM_PAINT:OnPaint_2} def TestSetWorldTransform(): wc = win32gui.WNDCLASS() wc.lpszClassName = 'test_win32gui_1' wc.style = win32con.CS_GLOBALCLASS|win32con.CS_VREDRAW | win32con.CS_HREDRAW wc.hbrBackground = win32con.COLOR_WINDOW+1 wc.lpfnWndProc=wndproc_1 class_atom=win32gui.RegisterClass(wc) hwnd = win32gui.CreateWindow(wc.lpszClassName, 'Spin the Lobster!', win32con.WS_CAPTION|win32con.WS_VISIBLE, 100,100,900,900, 0, 0, 0, None) for x in xrange(500): win32gui.InvalidateRect(hwnd,None,True) win32gui.PumpWaitingMessages() time.sleep(0.01) win32gui.DestroyWindow(hwnd) win32gui.UnregisterClass(wc.lpszClassName, None) def TestGradientFill(): wc = win32gui.WNDCLASS() wc.lpszClassName = 'test_win32gui_2' wc.style = win32con.CS_GLOBALCLASS|win32con.CS_VREDRAW | win32con.CS_HREDRAW wc.hbrBackground = win32con.COLOR_WINDOW+1 wc.lpfnWndProc=wndproc_2 class_atom=win32gui.RegisterClass(wc) hwnd = win32gui.CreateWindowEx(0, class_atom,'Kaleidoscope', win32con.WS_CAPTION|win32con.WS_VISIBLE|win32con.WS_THICKFRAME|win32con.WS_SYSMENU, 100,100,900,900, 0, 0, 0, None) s=win32gui.GetWindowLong(hwnd,win32con.GWL_EXSTYLE) win32gui.SetWindowLong(hwnd, win32con.GWL_EXSTYLE, s|win32con.WS_EX_LAYERED) win32gui.SetLayeredWindowAttributes(hwnd, 0, 175, win32con.LWA_ALPHA) for x in xrange(30): win32gui.InvalidateRect(hwnd,None,True) win32gui.PumpWaitingMessages() time.sleep(0.3) win32gui.DestroyWindow(hwnd) win32gui.UnregisterClass(class_atom,None) print "Enumerating all windows..." TestEnumWindows() print "Testing drawing functions ..." TestSetWorldTransform() TestGradientFill() print "All tests done!"