Platform Specific information

Table of Contents

1. Unix-like

Some parts of FFmpeg cannot be built with version 2.15 of the GNU assembler which is still provided by a few AMD64 distributions. To make sure your compiler really uses the required version of gas after a binutils upgrade, run:

 
$(gcc -print-prog-name=as) --version

If not, then you should install a different compiler that has no hard-coded path to gas. In the worst case pass --disable-asm to configure.

1.1 BSD

BSD make will not build FFmpeg, you need to install and use GNU Make (gmake).

1.2 (Open)Solaris

GNU Make is required to build FFmpeg, so you have to invoke (gmake), standard Solaris Make will not work. When building with a non-c99 front-end (gcc, generic suncc) add either --extra-libs=/usr/lib/values-xpg6.o or --extra-libs=/usr/lib/64/values-xpg6.o to the configure options since the libc is not c99-compliant by default. The probes performed by configure may raise an exception leading to the death of configure itself due to a bug in the system shell. Simply invoke a different shell such as bash directly to work around this:

 
bash ./configure

1.3 Darwin (Mac OS X, iPhone)

The toolchain provided with Xcode is sufficient to build the basic unacelerated code.

Mac OS X on PowerPC or ARM (iPhone) requires a preprocessor from http://github.com/yuvi/gas-preprocessor to build the optimized assembler functions. Just download the Perl script and put it somewhere in your PATH, FFmpeg’s configure will pick it up automatically.

Mac OS X on amd64 and x86 requires yasm to build most of the optimized assembler functions. Fink, Gentoo Prefix, Homebrew or MacPorts can easily provide it.

2. DOS

Using a cross-compiler is preferred for various reasons. http://www.delorie.com/howto/djgpp/linux-x-djgpp.html

3. OS/2

For information about compiling FFmpeg on OS/2 see http://www.edm2.com/index.php/FFmpeg.

4. Windows

To get help and instructions for building FFmpeg under Windows, check out the FFmpeg Windows Help Forum at http://ffmpeg.arrozcru.org/.

4.1 Native Windows compilation using MinGW or MinGW-w64

FFmpeg can be built to run natively on Windows using the MinGW or MinGW-w64 toolchains. Install the latest versions of MSYS and MinGW or MinGW-w64 from http://www.mingw.org/ or http://mingw-w64.sourceforge.net/. You can find detailed installation instructions in the download section and the FAQ.

Notes:

4.2 Microsoft Visual C++

FFmpeg can be built with MSVC using a C99-to-C89 conversion utility and wrapper. At this time, only static builds are supported.

You will need the following prerequisites:

To set up a proper MSVC environment in MSYS, you simply need to run msys.bat from the Visual Studio command prompt.

Caveat: Run which link to see which link you are using. If it is located at /bin/link.exe, then you have the wrong link in your PATH. Either move/remove that copy, or make sure MSVC’s link.exe is higher up in your PATH than coreutils’.

Place c99wrap.exe, c99conv.exe, and yasm.exe somewhere in your PATH.

Next, make sure inttypes.h and any other headers and libs you want to use are located in a spot that MSVC can see. Do so by modifying the LIB and INCLUDE environment variables to include the Windows paths to these directories. Alternatively, you can try and use the --extra-cflags/--extra-ldflags configure options.

Finally, run:

 
./configure --toolchain=msvc
make
make install

Notes:

4.2.1 Linking to FFmpeg with Microsoft Visual C++

If you plan to link with MSVC-built static libraries, you will need to make sure you have Runtime Library set to Multi-threaded (/MT) in your project’s settings.

FFmpeg headers do not declare global data for Windows DLLs through the usual dllexport/dllimport interface. Such data will be exported properly while building, but to use them in your MSVC code you will have to edit the appropriate headers and mark the data as dllimport. For example, in libavutil/pixdesc.h you should have:

 
extern __declspec(dllimport) const AVPixFmtDescriptor av_pix_fmt_descriptors[];

You will also need to define inline to something MSVC understands:

 
#define inline __inline

Also note, that as stated in Microsoft Visual C++, you will need an MSVC-compatible inttypes.h.

If you plan on using import libraries created by dlltool, you must set References to No (/OPT:NOREF) under the linker optimization settings, otherwise the resulting binaries will fail during runtime. This is not required when using import libraries generated by lib.exe. This issue is reported upstream at http://sourceware.org/bugzilla/show_bug.cgi?id=12633.

To create import libraries that work with the /OPT:REF option (which is enabled by default in Release mode), follow these steps:

  1. Open the Visual Studio Command Prompt.

    Alternatively, in a normal command line prompt, call ‘vcvars32.bat’ which sets up the environment variables for the Visual C++ tools (the standard location for this file is something like ‘C:\Program Files (x86_\Microsoft Visual Studio 10.0\VC\bin\vcvars32.bat’).

  2. Enter the ‘bin’ directory where the created LIB and DLL files are stored.
  3. Generate new import libraries with lib.exe:
     
    lib /machine:i386 /def:..\lib\foo-version.def  /out:foo.lib
    

    Replace foo-version and foo with the respective library names.

4.3 Cross compilation for Windows with Linux

You must use the MinGW cross compilation tools available at http://www.mingw.org/.

Then configure FFmpeg with the following options:

 
./configure --target-os=mingw32 --cross-prefix=i386-mingw32msvc-

(you can change the cross-prefix according to the prefix chosen for the MinGW tools).

Then you can easily test FFmpeg with Wine.

4.4 Compilation under Cygwin

Please use Cygwin 1.7.x as the obsolete 1.5.x Cygwin versions lack llrint() in its C library.

Install your Cygwin with all the "Base" packages, plus the following "Devel" ones:

 
binutils, gcc4-core, make, git, mingw-runtime, texi2html

In order to run FATE you will also need the following "Utils" packages:

 
bc, diffutils

If you want to build FFmpeg with additional libraries, download Cygwin "Devel" packages for Ogg and Vorbis from any Cygwin packages repository:

 
libogg-devel, libvorbis-devel

These library packages are only available from Cygwin Ports:

 
yasm, libSDL-devel, libfaac-devel, libaacplus-devel, libgsm-devel, libmp3lame-devel,
libschroedinger1.0-devel, speex-devel, libtheora-devel, libxvidcore-devel

The recommendation for x264 is to build it from source, as it evolves too quickly for Cygwin Ports to be up to date.

4.5 Crosscompilation for Windows under Cygwin

With Cygwin you can create Windows binaries that do not need the cygwin1.dll.

Just install your Cygwin as explained before, plus these additional "Devel" packages:

 
gcc-mingw-core, mingw-runtime, mingw-zlib

and add some special flags to your configure invocation.

For a static build run

 
./configure --target-os=mingw32 --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin

and for a build with shared libraries

 
./configure --target-os=mingw32 --enable-shared --disable-static --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin