Some parts of FFmpeg cannot be built with version 2.15 of the GNU assembler which is still provided by a few AMD64 distributions. To make sure your compiler really uses the required version of gas after a binutils upgrade, run:
$(gcc -print-prog-name=as) --version |
If not, then you should install a different compiler that has no
hard-coded path to gas. In the worst case pass --disable-asm
to configure.
BSD make will not build FFmpeg, you need to install and use GNU Make
(gmake
).
GNU Make is required to build FFmpeg, so you have to invoke (gmake
),
standard Solaris Make will not work. When building with a non-c99 front-end
(gcc, generic suncc) add either --extra-libs=/usr/lib/values-xpg6.o
or --extra-libs=/usr/lib/64/values-xpg6.o
to the configure options
since the libc is not c99-compliant by default. The probes performed by
configure may raise an exception leading to the death of configure itself
due to a bug in the system shell. Simply invoke a different shell such as
bash directly to work around this:
bash ./configure |
The toolchain provided with Xcode is sufficient to build the basic unacelerated code.
Mac OS X on PowerPC or ARM (iPhone) requires a preprocessor from http://github.com/yuvi/gas-preprocessor to build the optimized assembler functions. Just download the Perl script and put it somewhere in your PATH, FFmpeg’s configure will pick it up automatically.
Mac OS X on amd64 and x86 requires yasm
to build most of the
optimized assembler functions. Fink,
Gentoo Prefix,
Homebrew
or MacPorts can easily provide it.
Using a cross-compiler is preferred for various reasons. http://www.delorie.com/howto/djgpp/linux-x-djgpp.html
For information about compiling FFmpeg on OS/2 see http://www.edm2.com/index.php/FFmpeg.
To get help and instructions for building FFmpeg under Windows, check out the FFmpeg Windows Help Forum at http://ffmpeg.arrozcru.org/.
FFmpeg can be built to run natively on Windows using the MinGW or MinGW-w64 toolchains. Install the latest versions of MSYS and MinGW or MinGW-w64 from http://www.mingw.org/ or http://mingw-w64.sourceforge.net/. You can find detailed installation instructions in the download section and the FAQ.
Notes:
make -r
instead of plain make
. This
speed up is close to non-existent for normal one-off builds and is only
noticeable when running make for a second time (for example during
make install
).
pkg-config
installed.
./configure --enable-shared
when configuring FFmpeg,
you can build the FFmpeg libraries (e.g. libavutil, libavcodec,
libavformat) as DLLs.
FFmpeg can be built with MSVC using a C99-to-C89 conversion utility and wrapper. At this time, only static builds are supported.
You will need the following prerequisites:
To set up a proper MSVC environment in MSYS, you simply need to run
msys.bat
from the Visual Studio command prompt.
Caveat: Run which link
to see which link you are using. If it is located
at /bin/link.exe
, then you have the wrong link in your PATH
.
Either move/remove that copy, or make sure MSVC’s link.exe is higher up in your
PATH
than coreutils’.
Place c99wrap.exe
, c99conv.exe
, and yasm.exe
somewhere
in your PATH
.
Next, make sure inttypes.h
and any other headers and libs you want to use
are located in a spot that MSVC can see. Do so by modifying the LIB
and
INCLUDE
environment variables to include the Windows paths to
these directories. Alternatively, you can try and use the
--extra-cflags
/--extra-ldflags
configure options.
Finally, run:
./configure --toolchain=msvc make make install |
Notes:
zlib.lib
with MSVC. Regardless of which method you use, you must still
follow step 3, or compilation will fail.
win32/Makefile.msc
so that it uses -MT instead of -MD, since
this is how FFmpeg is built as well.
zconf.h
and remove its inclusion of unistd.h
. This gets
erroneously included when building FFmpeg.
nmake -f win32/Makefile.msc
.
zlib.lib
, zconf.h
, and zlib.h
to somewhere MSVC
can see.
If you plan to link with MSVC-built static libraries, you will need
to make sure you have Runtime Library
set to
Multi-threaded (/MT)
in your project’s settings.
FFmpeg headers do not declare global data for Windows DLLs through the usual dllexport/dllimport interface. Such data will be exported properly while building, but to use them in your MSVC code you will have to edit the appropriate headers and mark the data as dllimport. For example, in libavutil/pixdesc.h you should have:
extern __declspec(dllimport) const AVPixFmtDescriptor av_pix_fmt_descriptors[]; |
You will also need to define inline
to something MSVC understands:
#define inline __inline |
Also note, that as stated in Microsoft Visual C++, you will need an MSVC-compatible inttypes.h.
If you plan on using import libraries created by dlltool, you must
set References
to No (/OPT:NOREF)
under the linker optimization
settings, otherwise the resulting binaries will fail during runtime.
This is not required when using import libraries generated by lib.exe
.
This issue is reported upstream at
http://sourceware.org/bugzilla/show_bug.cgi?id=12633.
To create import libraries that work with the /OPT:REF
option
(which is enabled by default in Release mode), follow these steps:
Alternatively, in a normal command line prompt, call ‘vcvars32.bat’ which sets up the environment variables for the Visual C++ tools (the standard location for this file is something like ‘C:\Program Files (x86_\Microsoft Visual Studio 10.0\VC\bin\vcvars32.bat’).
lib.exe
:
lib /machine:i386 /def:..\lib\foo-version.def /out:foo.lib |
Replace foo-version
and foo
with the respective library names.
You must use the MinGW cross compilation tools available at http://www.mingw.org/.
Then configure FFmpeg with the following options:
./configure --target-os=mingw32 --cross-prefix=i386-mingw32msvc- |
(you can change the cross-prefix according to the prefix chosen for the MinGW tools).
Then you can easily test FFmpeg with Wine.
Please use Cygwin 1.7.x as the obsolete 1.5.x Cygwin versions lack llrint() in its C library.
Install your Cygwin with all the "Base" packages, plus the following "Devel" ones:
binutils, gcc4-core, make, git, mingw-runtime, texi2html |
In order to run FATE you will also need the following "Utils" packages:
bc, diffutils |
If you want to build FFmpeg with additional libraries, download Cygwin "Devel" packages for Ogg and Vorbis from any Cygwin packages repository:
libogg-devel, libvorbis-devel |
These library packages are only available from Cygwin Ports:
yasm, libSDL-devel, libfaac-devel, libaacplus-devel, libgsm-devel, libmp3lame-devel, libschroedinger1.0-devel, speex-devel, libtheora-devel, libxvidcore-devel |
The recommendation for x264 is to build it from source, as it evolves too quickly for Cygwin Ports to be up to date.
With Cygwin you can create Windows binaries that do not need the cygwin1.dll.
Just install your Cygwin as explained before, plus these additional "Devel" packages:
gcc-mingw-core, mingw-runtime, mingw-zlib |
and add some special flags to your configure invocation.
For a static build run
./configure --target-os=mingw32 --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin |
and for a build with shared libraries
./configure --target-os=mingw32 --enable-shared --disable-static --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin |